Thursday, April 23, 2009

2000pt Competitive List Competition

Well a member on the Astronomican forums is holding a small little 2000pt Competitive List competition and I decided to enter it with the new Imperial Guard codex (to really see what this puppy could unleash). Well, I warn you, this isn't for the feint of heart. It is very unfluffy and cheesy beyond belief (a list I would never play unless in a really big tourney) BUT that was the whole point of the comp. If you're interested you can check out the thread here.


HQ
Ministorum Priest – 50pts
+ Eviscerator

Lord Commissar – 95pts
+Power Fist
+Carapace Armor


Company Command Squad – 175pts
+ Creed
+ Astropath
+Vox Caster

Chimera – 65pts
+Pintle-mounted Heavy Stubber

TROOPS
Platoon 1
Command Squad – 130pts
+Al’Rahem
+Medi-pack
+Las Pistols/CCWs

Squad A – 55pts
+Grenade Launcher

Squad B – 55pts
+Grenade Launcher

Squad C – 55pts
+Grenade Launcher

Squad D – 55pts
+Grenade Launcher

Squad E – 55pts
+Grenade Launcher

Conscripts x50 – 200pts

Veterans - 180pts
+Bastonne
+3 Melta Guns
+Grenadiers
----------------

Platoon 2
Command Squad – 67pts
+Boltgun
+2 Plasma Guns
+Vox-Caster

Squad A – 65pts
+Melta Gun
+Vox-Caster

Squad B – 65pts
+Melta Gun
+Vox-Caster

Squad C – 65pts
+Melta Gun
+Vox-Caster

Squad D – 70pts
+Plasma Gun
+Vox-Caster

Squad E – 70pts
+Plasma Gun
+Vox-Caster
-----------------

Platoon 3
Command Squad – 52pts
+Boltgun
+Vox-Caster
+Plasma Gun

Squad A – 55pts
+Vox-Caster

Squad B – 55pts
+Vox-Caster

Squad C – 55pts
+Vox-Caster


Fast Attack
Sentinels – 40pts
+ AutoCannon

Sentinels – 40pts
+ AutoCannon


Vendetta Gunship – 130pts

TOTAL – 1999 pts
Model count: 212 infantry, 4 tanks
KPs: (with Platoon 1 Squads A-E combined) 21

Ok, basic strategy behind it...
The Astropath allows for all my reserve rolls to add +1 to the roll AND (make sure you keep this in mind) lets me re-roll which table edge any squad outflanking arrives on.
Al'Rahem forces everyone in his platoon to outflank. Squads A-E in platoon 1 are combined into one mass of 50 guardsmen using the "Combined Squads" special rule. The Lord Commissar and Ministorum Priest are attached to the Conscript Squad. The basic concept here is to rush into close combat with the enemy. 50 conscripts with re-roll to hit on the charge thanks to the priest, Stubborn AND Ld10 thanks to the Commissar mean the conscripts will be quite at home in combat (statistically, that squad alone should kill 14 MEQs alone). Don't forget that I'll also be having my 50-man guard squad either firing or rushing into combat, depending on the situation, and the command squad (Al'rahem sword inflicts instant death on any opponent regardless of toughness!!!) and my Vets....

So the Veterans have two options: Assault or take out tanks. It's very situational, but they are quite apt at both.

Oh, nearly forgot! Creed and his squad will be in that Chimera zooming around the field giving orders (at the start, probably to the outflanking Al'Rahem platoon). Such orders can give a squad +2 to their cover save, an extra rapidfire shot for las guns, twin-linked weapons against tanks or monstrous creatures (great for the tank hunting Vets), allowing a squad to re-group after losing assault, even if normal terms would prevent it, rolling 3D6 for running and picking the highest, giving Fearless and Furious charge to a unit (uhh, Conscripts ). He can issue FOUR of these orders per turn and each platoon commander can issue orders as well. It will be VERY annoying for any opponent!

Now platoons 2 and 3 are fire support squads, wherever I'll need them. Deployment is entirely situational but I have adequate power to fight off pretty much anything that is thrown at me with them. Vox-Casters, btw, let you re-roll orders so that can be very important for me.

The Vendetta has 3 twin-linked las cannons. It will outflank since it has the scout special rule. Also, it will be acting as a safety net (as well as tank-hunter/high toughness killer) if the Chimera holding Creed esplodes. The Valkyrie will pick 'em up and fly 'em around the field (which is even worse for my opponent, but I want this baby in the air to contest objectives at the end of the game if needed)

The sentinels will also be outflanking.

Now the whole thought behind this list was fast and distracting. 115 guardsmen coming from their table edge, along with a vendetta and 2 sentinels, will be incredibly distracting and frustrating since they can wipe out any threats quite early. Creed issuing his orders will force people to make tough decision (deal with the cheap conscripts, Creed, the Valkyire, the vets, the 50 guardsmen or either of the Sentinels) which is a recipe for the opponent to make mistakes which is a very easy way to win battles. This tactic also protects my other 100 guardsmen on my side who are ready to shoot down anything that breaks free from the insanity on their front.

Bring the Fight to the Enemy!

4 comments:

Hephesto said...

That's one nasty list you have there mate, looks like your going for that armybook prize ;)

Dictator said...

Kevin!!!! That is my List !!!!!!! :)

Kevin said...

Hey, not exactly! The Creed thing and conscripts, yes, but I just built on the idea (unless I actually did steal the list subconciously, let me check)...

....

OH GOD IT IS! Well, the big difference is no Kell, I have conscripts and more troops, no Basilisk or vanquisher, and a valkyrie. Platoon 1 and my HQ is identical (for the most part), though. Wow, that's pretty funny- I seriously did not realize I did that!

Gothmog said...

Looks like you are going to be using "First Rank Fire! Second Rank Fire!" a lot, due to the low amount of heavy weapons. I know you have alot of GL and Meltas, but if I just drop two ordnance templates on the two squads with meltas, the only tank killing power you have left is the Vendetta. The Setinels, may be able to, but are more fragile in turn. A heavy bolter can take them down. Even concentrated bolter fire can.