Hey guys!
So I'm not
all about modeling and painting (though it's my favorite part!). I've been toying with this idea for about a week now and tomorrow (Tuesday March 10th) is when my wargaming club meets and I wanted to give it a try. First the list, then the tactics. Let me know what you guys think (or if there are any noticeable flaws or whatnot! I'm not that great at army list creating to be honest).
HQChaplain - 115pts
+ jump pack
Troopsx10 Tactical Squad - 180pts
+ Plasma Gun
+ Heavy Bolter
Rhino - 35pts
x10 Tactical Squad - 180pts
+ Plasma Gun
+ Heavy Bolter
Rhino - 35pts
x10 Tactical Squad - 205pts
+ Flamer
+ Las-Cannon
+ Power Fist
Rhino - 35pts
Elitesx5 Assault Terminators - 200pts
+ x5 Thunder Hammer/Storm Shields
Land Raider - 250pts
Iron Clad Dreadnought - 145pts
+ Heavy Flamer
Drop Pod - 55pts
+ Deathwind Missile Launcher
Fast Attackx10 Assault Squad - 230pts
+ Power Fist
+ Storm Shield
Heavy SupportWhirlwind - 85pts
TOTAL = 1750 points________________________________
TACTICSThe basic idea is to rush the Rhinos forward the full 12" to create a "wall" for my marines. At this point I pop smokes (helps them last longer). Remember, the only way to destroy this wall is to roll a 6 on the penetration chart, so it should be there for awhile. My first two tactical squads will either sit back and hold a home objective OR be placed in heavy cover with clear firing lanes (for kill point missions). The third tactical squad will be split into combat squads. The Flamer-wielding marine will be attached with the Sarge and follow behind the Assault squad who are scouring out good targets (shooty units, most likely). The second part of the combat squad will be held back near the first two tacticals and help dent some armor. Mostly an annoyance here.
Ironclad, since it comes in first turn, either drops on an objective with any armor nearby (or tightly-packed units) or just by any armor (or, once again, tightly packed units). The later obviously in kill-team missions. The Ironclad will help divert fire (and if not, even better!) and the deathwind will deter many fragile units from getting too close to the objective. It's more a psychological tool than anything. Whirlwind sits back, blocked by most enemy LOS, and enjoys itself. The Assault Terminators will be riding in the Land Raider. The Lascannons will aid in destroying any tanks, if it doesn't, ah well. Another psychological tool here. The terminators will then engage EITHER good CC units (Howling Banshees, for example) or tanks (if there are a lot).
So that's basically it.
In summary: Wall of Rhinos, assault squad and combat squad of third tactical squad advances, whirlly hides, assault terminators pick off heavy targets, land raider annoys people along with the ironclad/drop pod.
Thoughts? Improvements? Mocking of my list?