Monday, August 31, 2009
Land Raider Complete!
August Army Update (with pics!)
Fully Painted
Painting in Progress
Primed
Work in Progress
Not built/Still on sprue
SPACE MARINES
Army shots (note, the Chapter Master's sword fell off and I can't find it >_<):
Chapter Master
Kor'Sarro Khan
Chaplain in Terminator Armor
Librarian
Librarian in Terminator Armor
Master of the Forge on bike with Conversion Beamer
Honor Guard
Chaplain with Jump Pack
Terminator Squad
Ironclad Dreadnought
Legion of the Damned squad
Assault Terminator Squad
Venerable Dreadnought
Tactical Squad with Plasma Gun/Heavy Bolter/Powerfist
Tactical Squad with Plasma Gun/Heavy Bolter/Powerfist
Tactical Squad with Melta Gun/Powerfist
Scout Squad x5 with Powerfist/CCWs
Rhino
Rhino
Rhino
Land Speeder Storm
Assault Squad x10 with Jump Packs/Powerfist
Assault Squad x8 with Powerfist
Devastator Squad with three Lascannons
Land Raider
Land Raider Redeemer
Vindicator
Whirlwind
IMPERIAL GUARD
Company Command Squad
Commissar Lord
Techpriest Enginseer
Platoon command Squad with grenade launcher
Platoon command Squad with melta gun
Infantry squad with grenade launcher
Infantry squad with grenade launcher
Infantry squad with grenade launcher
Infantry squad with flamer
Infantry squad with flamer
Infantry squad with flamer
Mortar Squad
Mortar Squad
Armored Sentinel
Leman Russ Battle Tank
Leman Russ Executioner
Leman Russ Vanquisher
Leman Russ Demolisher
Leman Russ Eradicator
Friday, August 28, 2009
Friday FAQ #10
When a Melta-Cannon fires at a vehicle and the hole is within half range when you target it but it scatters outside of half-range do you still get the extra D6 for Armor Penetration? Conversely, if you place the blast template outside of half-range and it scatters within half-range and still hits the vehicle do you get the extra D6 for Armor Penetration?Let's take a look at the melta gun rules in the rulebook to see what it says first. Page 32 of the BRB on the right-hand column under the title "Melta":
Melta weapons. . . roll an extra D6 when rolling to penetrate a vehicle's Armor Value at half range or less. If the weapon is more than half its maximum range away, a single D6 is rolled as normal.Now before anything further is said, let's look at the Blast Template rules on page 30, first section in the left-hand column (we're interested in the bit in the sixth paragraph):
Note that it is possible, and absolutely fine, for a scattering shot to land beyond the weapon's range and line of sight. . . in these cases hits are worked out as normal, and can hit units out of range and sight.So to answer the questions we have to look at how you determine when to measure half-distance, before or after the shot is fired. Looking at the context of the Melta entry, you do not get the extra dice if the shot is more than half distance away from the target and combining it with the blast rules would seem that the range does not matter once a scatter is rolled. It's tough to say definitively since the rules are vague on this issue, but I would say since the Melta-Cannon's range to target (before scatter) is half distance, you would get the extra D6 for Armor Pen. However, in using this interpretation, if your marker was placed outside of the Melta's half-distance, you would not get the extra D6 for armor pen.
Terran Forge Final Opinion: As long as the targeted vehicle is within the Melta gun's half-range, you can claim the extra D6 for Armor Penetration. AMENDED. Changed "template was placed" to "targeted vehicle is".
As always, these FAQs are unofficial and just meant to help speed up game play if you choose to agree with them. Please email any rules questions you have to terranforge@gmail.com and we'll be sure to answer them!
Thursday, August 27, 2009
Squad Leonus
Man, these pieces of plastic...err...soldiers of man have been sitting in my army case for about 9 months now. This is their second repaint, so they're not the best thing I've ever painted. In fact, they're pretty terrible. The only thing that brightens them up a bit from looking like utter crap are the purity seals and eyes, honestly. Still, it feels good to now have two full tactical squads painted (the ones I use the most too!) On August 31st, when I have my army update, I'll take a full army shot with what's painted so look forward to that!
Friday, August 21, 2009
Friday FAQ #9
QUESTION 1
Can Powerfists turn off allowing me to use my initiative in close-combat and sacrifice the increased strength and benefits of a power weapon?Quick answer: No. On page 42 of the rule book under the "A normal and a special weapon" header it reads:
These models gain one additional attack. All of their attacks, including the bonus attack, benefit from the special weapon's bonuses.Now you may be wondering why this is such a big deal. Well let me give you a scenario: a lone powerfist-wielding sergeant assaults 20 grots with two runtherds. If the sergeant's powerfist attacks are used, the grots will strike first dealing out 20 attacks, 10 hits, 1.667 wounds plus the runtherd's 4 attacks, 2 hits, 1 wound. Therefore, because the sarge used the powerfist attacks, the grots have an 89% chance of killing him.
This time, the sarge will use his normal attacks and have the benefit of initiative. He has 2 base attacks, plus 1 for charging. 3 attacks with 2 hits and 1.667 grots are killed. If he only kills one, the grots chance of killing the sarge goes down to 86% and if the sarge kills two it goes down to 83%. Yeah, it's not much, but by choosing whether or not to use the powerfist or normal CCW, the Space Marine player is able to cut the statistical chance that his sergeant will be killed!
Terran Forge Final Opinion: You cannot turn a powerfist, or any special weapon, off. If a model is wielding a special weapon and a normal weapon, all attacks use the special weapon's bonuses.
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QUESTION 2
Yes, this question is from the same thread but is very interesting and ties into the above (kinda).
Does Marneus Calgar get the bonus attack for having two powerfists even though he also has a powersword?First thought: WTF? Yes, you rules-lawyer! But think about it for a second, like I did. The Space Marine codex lists his two powerfists as one weapon entry, the Gauntlets of Ultramar (which are a pair of matching powerfists). His wargear entry also lists a powersword. So perhaps Games Workshop specifically wrote these wargear items out like this to tie into page 42 of the rulebook under the "Two different special weapons" header which states:
When it is their turn to attack, these models must choose which weapon to use that turn, but they never get the bonus attacks for using two weapons.The shear act of choosing a weapon to fight with seems to deny the extra attack for two close-combat weapons. Plus, perhaps GW specifically added Calgar's extra profile attack (he has 4 opposed to every other character in the book who only has 3) to make up for this? I mean he gets to choose either powerfists or powersword. High strength, low initiative or high initiative, medium strength. Both ignoring armor saves. BAD-ASS! Honestly, I think this makes him more of a threat in close-combat despite not having the extra attack.
Still, though, why give him two powerfists if he isn't going to get the bonus? The logic above seems right, but it feels weird saying a model that clearly has two-powerfists does not gain the extra attack. Even using a RAW v. RAI argument is hard because RAW can be taken both ways (though I'd certainly lean more towards no extra CCW) and RAI can be taken both ways since it's hard to determine what is intended. Is Marneus supposed to be able to choose what weapon he uses AND get an extra attack with his powerfists? This is something you certainly have to discuss with an opponent every time you encounter Calgar, but we are still going to give you a ruling.
Terran Forge Final Opinion: Marneus Calgar does not receive the extra attack for having two powerfists. The ability to choose between powersword and powerfists is very powerful, especially since both weapons allow re-roll to wound. One extra attack isn't going to make a huge difference anyways, and it's always better to err on the side of caution. (Marneus calgar does need the attack anyways, his army synergy and relative power is already immense - Alex).
I emailed GW about the Calgar question in hope for a second opinion, but they have not responded yet. As soon as they do (or, well, if they ever do) I will amend the post with their opinion as well. As always, these FAQs are fan-produced and totally unofficial. If you have a question you'd like answered or have seen a very sketchy question floating around the internet, please feel free to email it to us at terranforge@gmail.com!
Wednesday, August 19, 2009
The Lost
=================================
++++Begin Transmission++++
In preparation for a potential Chaos assault in the Bakka system, a large contingent of Grey Knights, including myself, were dispatched to the sector. Shortly after docking, I began to gather reports from men and women who claim to have seen scouting ships of some sort. After obtaining further descriptions of these sightings, I came to the conclusion that this sector had indeed been scouted by Chaos marines and an assault was imminent.
Quickly refueling and resupplying, I ordered our Captain to maintain a high orbit above Bakka in hope that any assault could be thwarted, or at least severely hampered, before making landfall. It was only fourteen hours and twelve minutes later that our auspex picked up a very large signal coming from the Galactic North. Scanning over the logs, it seemed that this ship, as we later found out it was, appeared out of empty space: a warp portal, undoubtedly.
Our heading was immediately set to intersect this threat, but something out of the ordinary occurred. In the same place that this Chaos ship appeared, another soon followed. This one, however, seemed to be Imperial; an old design, maybe M32, with minor perversions to the hull. As the captain maneuvered the ship into a more defensive position – in order to deal with the duel threat – the second ship appeared to begin an attack run on the first. Not wanting to interfere until I could fully understand the situation, I ordered our Captain to hold fire and await further instruction. In a matter of merely a few hours, internal detonations began to tear the first ship into oblivion.
We are currently on an intercepting path with this perverted Imperial ship and I will report back in the next few days. May the Emperor Protect!
==Inquisitor Callius==
++++ End Transmission++++
=================================
++++Begin Transmission++++
I have spoken to the leader of the mysterious warp fleet and they claim to be a Chapter of Space Marines known as the Knights of Orion. I have found no record of this chapter and am wary of their validity as members of the Imperium, but have yet to find any evidence of treachery.
According to their Chapter Master, Arkaedin, they traveled into the warp shortly after being founded in M32, possibly M33, and have only now found their way out. I have four adepts scouring the ship for more information, and it seems as if ten-thousand years passed by as a mere one thousand; the ship – forged on Mars in M32 as I speculated – shows very little signs of aging. The perversions I mentioned in my last message are heavy modifications to the hull in order to protect themselves from the brutality of the Immaterium. The engineering behind these designs is remarkable and their Techmarines are among the most intelligent I have ever seen. The traits are very close to those of the Salamanders and Iron Hands, though this may be attributed simply to necessity during their travels in the Warp.
In trying to discover more information, both verbally and psychically, I stumbled across both an amazing piece of technology and a frustrating piece of history. For the former, their Librarians managed to create a psychic device, called the Praetus, which blocks out any form of psychic signature the Knights of Orion would give off in the warp and, more importantly, mimics the Grey Knight Aegis armor: blocking out any, and all, psychic intrusions. However it seems that in implementing this device the Knights were forced to purge nearly all emotional memory which could potentially disable the device (as it is fused with the cerebral cortex). While this has the benefit of maintaining sanity within the depths of the Warp, it caused all memory of their founding to be lost, which is why it is so difficult for me to confirm them as true Astartes.
I will be attempting to pry at the memories of the eldest Knights with high hope that not all of their memory was lost, but the Praetus is proving to be a difficult thing to penetrate. I will record any progress I have and forward it immediately.
May the Emperor protect.
==Inquisitor Callius==
++++End Transmission++++
=================================
It was shortly after an attack raid on an Imperial Cruiser that the Knights of Orion entered warp space. We were in pursuit of an Iron Warrior ship, but things quickly went awry. It ended up being a well laid out trap, shouldn’t have expected any less from the bastards of Perturabo. After that, my memory gets hazy. I remember discussing potential routes from there: attacking warp planets, attempting to jump out of the warp or going into stasis until the Omnissiah guided our ship safely out of the Immaterium. Due to the humiliation of being fooled by Chaos scum, we settled on the first option. It was a bold endeavor but we truly had no choice. With the development of the Praetus. . .
“Ah yes, the Praetus, can you tell me more of that Master Arkaedin?”
I’ll tell you as much as I know. It is a very complex device, and I believe you have already discovered the basic workings of it. The device is part machine, part psychic energy that connects directly to the cerebral cortex, accounting for the loss of most of our memory. The basics principle behind it is that the machine part, the Reprium, performs a series of algorithms based upon the emotional input of the marine. This input is decoded using psychic energy - something which, admittedly, I know little about - before the Reprium can calculate the quantity of emotional power being emitted. The Reprium then produces a binary output which activates another psychic device known as the Contiguum. The Contiguum produces a psychic barrier, protecting the marine’s mind from psychic intrusion, but the intensity and type of barrier depends on the Reprium’s output. Of course, this is just a simplified explanation; however the inner workings of the machine are better understood, and explained, by Venerari, our Epistolary, and Kuron, our Master of the Forge. Their knowledge of the device is far greater than mine. And to answer your next question: yes, this device does give us psychic powers, albeit very dim. It was a feature to help us combat the vile creatures of the warp; it is a necessary curse, you see?
“Very well, Arkaedin. I can sense your memory growing weaker as you access more recent thoughts, so I will continue this interview another time. Thank you for your cooperation and may the Emperor protect.”
“May the Emperor protect, Inquisitor,” said Arkaedin, sitting back up and making the sign of the Aquila as he left Callius’ quarters.
++++Begin Transmission++++
After psychically interviewing the Knights of Orion’s Chapter Master, Arkaedin, I have discovered a few minor, but important facts. Namely, each marine has minor psychic powers. The way their Master described it seemed as if his Chapter was ashamed of these powers and they did not view them as an advantage at all. This is good, I truly believe their motives can be trusted. However, they will need some manipulation if we want to use them properly. If we keep this Chapter quiet enough, no one will ask questions if everything does not go as planned.
I will report back after further interviews, but things look bright. May the Emperor protect.
==Inquisitor Callius==
++++End Transmission++++
=================================
"I don't trust him" said Apollo, Chapter Champion of the Knights of Orion, "he's scheming, you can see and feel it when he talks."
"I'm with you on that Apollo as I was able to listen to one of the Inquisitor's telepathic transmissions. Now I didn't get much but I got enough to make me a bit weary" said Epistolary Venerari as he picked up a piece of parchment with a random assortment of scribbles and began reading: Discovered a few minor...facts...ashamed...motives...need some manipulation...use them properly...keep...Chapter quiet...no...ask questions...does not go as planned.
"Yeah, not exactly the most coherent intercept, but I firmly believe this Inquisitor Callius is not to be trusted."
"Venerari, did you make sure Callius could not trace back the intercept?" asked Master Arkaedin.
"I may be old but I'm not stupid!" everyone let out a laugh, breaking the tension in the room, "With all due respect sir, I have intercepted thousands upon thousands of telepathic transmissions, most being from within the Warp. If I cannot intercept a simple message like this then you best find a new Epistolary, eh?" Arkaedin smiled. Venerari always seemed to have a sense of humor which was refreshing.
"Point taken. Though I think it's too early to begin speculating as to what the Inquisitor's motives may be. Perhaps Apollo's interview will help shed some light onto the situation? We'll have to wait and see." Arkaedin turned to Apollo "Make sure you psychically probe him as much as you can without alarming him. We need to find out what the hell is going on."
=================================
“Watch your head” came the deafening scream over Apollo’s comm-link. Without thinking he immediately ducked, just in time to see the glowing orange blade of the Khornate Demon narrowly miss his head.
“Whoopsie-daisy!” mocked Apollo as he thrust his sword upwards towards the chest of the demon. The bloodletter reeled back in pain, clawing at its grotesque innards and lifting them to the air as if it was a sacrifice. “Frak, I hate this place” said Apollo as he stepped back to view the rest of the battlefield. Everything was covered in blood: the ground, his armor, his squads’ armor, the demons even the lakes and rivers were flowing with blood. And skulls. Frak were there a lot of skulls. Apollo has heard the cries of the followers of Khorne many times, Blood for the Blood God, Skulls for the Skull Throne, but this was just excessive. In any case, this demonic world had to be crippled in some way as it was sending wave after wave of demon into the material realm and they needed to protect their former home, and possibly use this warp rift as an escape route but that was secondary to their mission.
“Champion Apollo, your armor looks a little blood stained” quipped Captain Helo.
“Heh, go figure. What’s the word on Master Arkaedin’s side of things Captain?”
“Rough, but their getting through it. I believe he said he has killed already slain a Greater Khronate Demon, so we really must be ticking this Bloodthirster off if it’s sending that kind of stuff out already!”
“Frak, a Greater Demon? We’ve just been getting bloodletters and the like over here. I mean it is a challenge, furious critters, but after awhile we’ve been killing them like clockwork. You sure all this man power is worth it?”
“I know Apollo, both you and I should be in the thick of it, but Master Arkaedin specifically requested that his retinue, your squad, accompany me. He and Epistolary Venerari were certain the gate was in this general area and he wanted his best warriors to aid me.” Apollo let out a sigh as both he and Helo walked over to the nearby river of blood.
“Perhaps,” Apollo though out loud as he dipped his sword into the river, "Perhaps we’re just not looking in the right place.”
“What are you getting at?” asked a bewildered Helo.
“The gate to the Bloodthirster’s palace, perhaps we’re not looking in the right place. A gate is, in essence, just a doorway or an entrance. Maybe the way to get into the palace is by entering the mindset of the demons.”
“I’m not following you at all Apollo. Stop being so cryptic, what are you talking about?”
“Maybe the entrance is in the blood itself: underneath the river of blood!”
“Ok, but how to you propose getting in?” Helo asked, still uncertain about the Champion’s train of thought.
“Let’s go for a swim.”
----------------------------
“I’m sorry Inquisitor, that’s as far as my memory goes” said an apologetic Apollo as he lifted an ancient looking contraption off of his head. “If you’d please excuse me, I would like to return to my quarters?”
“Yes, of course Apollo. I thank you for your wonderful cooperation” responded Inquisitor Callius as he hastily jotted something down on his parchment.
Apollo began to calmly walk down the twisting corridors of his Battle Barge, desperately trying to keep hold of all the information he gleaned from the Inquisitor. He came upon a gold-inscribed door and opened it; it was Chapter Master Arkaedin’s personal quarters.
“Master, I think I just learned something very troubling about the Inquisitor.”
“Yes Apollo, what is it? Is it what we had all assumed?”
“No, worse. I believe all his messages are unintentionally being transmitted to The Ghost.” Arkaedin sat down, bewildered. His eyes darted across the room as his mind frantically tried to process this information.
“Are you sure Apollo? You do know what the implications are of what you’re saying, correct?”
“Yes, Arkaedin, the messages are being picked up by The Ghost. We’re not safe. The Inquisitor is not safe. The Imperial ships in deep orbit around Bakka are not safe. The Ghost is on his way.”
Tuesday, August 18, 2009
Whoa, look what I found!
My god, that is one of the COOLEST paintjobs I've ever seen let alone on a MONOLITH! I was speechless. While it may not be a "fluffy" tank, boy is it nice to look at!
That's all for now!
Khan is finished (and some blog changes)
Also, I added a nice little thing to the blog. If you check out the right-hand column underneath the "Friday FAQ" image, you'll noticed three little banners for each of our armies. I have yet to add any of Pat's since he's only posted once :p Anyways, by clicking on these little images, it will send you to the posts that we make about our armies. All that Alex and I (and Pat, in the near future) will need to remember is to add the appropriate tags to posts!
Sunday, August 16, 2009
Games Day Germany: The Report
The big mystery box is going to be space hulk, they will show a trailer at 16.00 / 4 pm, but nothing else there. The real presentation will be via gw newsletter.He goes on:
The real "announcement" of the space hulk game will be via newsletter, that should be available this night, complete with informations etc.
It is not limited, it has about 5.000 copies and will be avaible in german.
German GD T-Shirt had a tyranid skull as a motiv, the gw workers shirt had the terminator helmet at the front.
Now some pics of the Forge World ChaosReaver Titan thanks to philbrad2 and bmf from warseer:
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Orky stuff thanks to philbrad2 from warseer:
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And Space Wolves thanks to Siam-Tiger on Warseer (they look like the original sculpts for the painted ones we all have already seen):
Saturday, August 15, 2009
Kevin's August Army Update
Painting in Progress
Primed
Work in Progress
Not built/Still on sprue
SPACE MARINES
Chapter Master
Chaplain with Jump Pack
Chaplain in Terminator Armor
Librarian
Librarian in Terminator Armor
Master of the Forge on bike with Conversion Beamer
Honor Guard
Kor'Sarro Khan
Legion of the Damned with Heavy Flamer
Terminator Squad
Assault Terminator Squad
Venerable Dreadnought
Ironclad Dreadnought
Tactical Squad with Plasma Gun/Heavy Bolter/Powerfist
Tactical Squad with Plasma Gun/Heavy Bolter/Powerfist
Tactical Squad with Melta Gun/Powerfist
Scout Squad x5 with Powerfist/CCWs
Rhino
Rhino
Rhino
Land Speeder Storm
Assault Squad x10 with Jump Packs/Powerfist
Assault Squad x8 with Powerfist
Devastator Squad with three Lascannons
Land Raider
Land Raider Redeemer
Vindicator
Whirlwind
IMPERIAL GUARD
Company Command Squad
Commissar Lord
Techpriest Enginseer
Platoon command Squad with grenade launcher
Platoon command Squad with melta gun
Infantry squad with grenade launcher
Infantry squad with grenade launcher
Infantry squad with grenade launcher
Infantry squad with flamer
Infantry squad with flamer
Infantry squad with flamer
Mortar Squad
Mortar Squad
Armored Sentinel
Leman Russ Battle Tank
Leman Russ Executioner
Leman Russ Vanquisher
Leman Russ Demolisher
Leman Russ Eradicator
Thursday, August 13, 2009
Ironclad...finished
*One of the lines in that song is "Thor, Odin's son, protector of mankind" so I figured naming him Thor and referencing the song, people would make the connection with Space Marines = protectors of mankind. :p
Wednesday, August 12, 2009
Macharius Vanquisher - Part Two
Expect more updates tomorrow at some point if possible.
Sunday, August 9, 2009
Tuesday, August 4, 2009
Executioner/Punisher/Demolisher WIP
By the way, this kit is a lot of fun to assemble (excluding drilling holes in all the weapon options), the tracks fit perfectly and the hull is sexy.
Pictures!
OH NO BOYS! OUR LASCANNON IS FALLING OFF!
More pics of painting progress tomorrow
Monday, August 3, 2009
Finished Chimera
I am posting some grainy chalky pictures of my freshly painted chimera. Perhaps I will take better pictures tomorrow when I am less lazy and not so busy assembling the demolisher/punisher/executioner. Either way, here it is!
Brother Chimera (old style)
Tomorrow will be some pictures of the demolisher/executioner/punisher!
Alex's Army Progress
Fully Painted
Painting in Progress
Primed
Work in Progress
Not built/Still on sprue
Cadian 122nd
HQ
Company Command Squad
Commissar Lord
Primaris Psyker
Jarran Kell
Ursarkar Creed
Elites
Guardsman Marbo
Troops
Platoon Command Squad
Squad with GL and Vox
Squad with GL and Vox
Squad with GL and Vox
Squad with GL and Vox
Mortar Squad
Squad with GL, Vox Mortar
Squad with GL, Vox Mortar
Veteran Squad with meltagun and plasma pistol
Chimera
Veteran Squad with Plasmaguns and plasma pistol
Chimera
Autocannon Squad
Special Weapon Squad with Demo Charges
Special Weapon Squad with Demo Charges
Platoon Command Squad
Generic Infantry Squad
Generic Infantry Squad
Generic Infantry Squad
Fast Attack
Armored Sentinel with Autocannon
Armored Sentinel with Autocannon
Armored Sentinel with Autocannon
Heavy Support
Basilisk
Basilisk
Leman Russ Vanquisher
Leman Russ Punisher/Demolisher/Executioner
Macharius Vanquisher
Next up to be painted is a Leman Russ Punisher/Demolisher/Executioner which is a form of practice for the awesomeness that is the Macharius Vanquisher.
In the next day or two I will post a pic of the chimera that I recently finished up.