Friday, December 3, 2010

From the ashes...

Well, it's been a LONG while since I've been able to get excited over 40k. I just have had so much going on- my engineering courses are beginning to ramp up and require a lot of time and dedication, my goal to have an album recorded by the beginning of summer sucks away precious time and being able to relax is a very rare commodity.

Luckily I finally bought Chaos Rising. Why do I mention this? Well, I originally got into 40k because of the original Dawn of War game. Chaos Rising is bringing me back. Yes! The forge won't die!

I'm going to be possibly selling my Imperial Guard army soon, so I'll keep you posted on that. The reason is because I want to start a new army. An army that will reinvigorate my love for the hobby. I'm settling between Chaos and Dark Eldar and, to be honest, am quite partial to Dark Eldar at this point.

Sadly, my knowledge of the game has deteriorated as I haven't played a game in over a year. I'm not to keen on what's going on in the tourney scene and I'm very, very, horribly unfamiliar with Dark Eldar. Hopefully someone out there, then, can help!

Here is my tentative list. It is subject to 100% change, so PLEASE offer my criticism, suggestions, ask questions, whatever! I need all the help I can get!

The goal is to have a fun army, a fast army, a challenging army and a competitive army. For now I'm not going to worry about cost as this army build will be a full year in the making (so my limited cash flow at the moment will be able to keep up until I co-op again in Summer and Fall).

(1000 pt list)

HQ
Archon - 175pts
+Huskblade, Combat Drugs, Soul-trap, Ghostplate Armor, Webway Portal, Blast Pistol

ELITES
Incubi x5 - 155pts
+Klaivex, Bloodstone, Onslaught

TROOPS
Kabalite Warriors x10 - 230pts
+Blaster, Splinter Cannon, Sybarite, Blast Pistol, Venom Blade
+Raider, Disintegrator Cannon, Enhanced aethersails, Splinter Racks, Night Shields, Flickerfield

Kabalite Warriors x10 - 230pts
+Blaster, Splinter Cannon, Sybarite, Blast Pistol, Venom Blade
+Raider, Disintegrator Cannon, Enhanced aethersails, Splinter Racks, Night Shields, Flickerfield

FAST ATTACK
Reavers x3 - 101pts
+Blaster, Arena Champion, Power Weapon

Reavers x3 - 101pts
+Blaster, Arena Champion, Power Weapon

TOTAL - 992pts

3 comments:

Rob said...

Hello!
I'm far from being a competitive player, so take this with a grain of salt.
With that said, I'd suggest merging the reavers into one 6 man unit. Add in some Cluster Caltrops for lot of fly-by hits. Not sure about the champ upgrade. In my limited experience you want to keep them flying fast and away from people or they die pretty quickly.
For the raiders, that looks like a lot of upgrades. Being so fragile I tend to expect them to get nuked in the first or second turn, so you might be better off keeping them cheap.
Good luck, they're certainly a fun and dynamic army though!

Kevin said...

Yeah, merging the reavers is a great idea actually. Not too sure why I separated them lol.

As for the Raiders- that's true. I forget that they're 10-10-10 so I probably shouldn't dump that much into one small tank. Some of the upgrades seem useful like the Splinter Racks which let my embarked units re-roll to hit and either the Flickerfield or Night Shields which helps against enemy fire. Other than that, I really should cut it down- even those options are a tad much.

Thanks for the input!

Adam Wier said...

Greetings,

I would recommend getting your Archon a shadow field, as it often increases their survivability by significant margin.

Additionally,it I would try and get another troop choice in your army (as soon as one of your raiders explodes, the warriors inside die pretty easily in the flaming wreck). You may consider dropping the Sybarites/arena champions to save points.

Hopefully you have fun with the army!

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