Tuesday, June 15, 2010

Project Kill Team: Building a force

Hey guys, I'm hoping by now all the regular visitors to my blog are familiar with my ongoing community project currently dubbed: Project Kill Team. If not, here's a handy link to get you updated and, hopefully, involved!

I was traversing blogs today when I saw Hephesto's post on building a Kill Team force that I thought was too cool not to repost. Here's the link (I highly recommend following it) and a picture from it to tantalize you.



Sunday, June 13, 2010

There's more companies than just GW?

So as I was cruising through my typical blog list and I found an awesome resource over on Hephesto's Forge. It lists and briefly describes various "lesser known" miniature companies and, frankly, is an awesome collection of links. For the conversion-addict, these companies and websites no doubt provide a fantastic array of resources. So go check them out!

It's A-LIIIIIVE!

Made a few layout changes to the site this weekend. Besides the minor tweaks to the background and such, the most notable addition is the new fancy nav-bar up top. Take a look. Pretty nifty, eh? Up there you can find such things as the Home Page (which you're on! Welcome!), how to Contact us, Wallpapers (for your desktop. Though I guess you could, conceivably, print them out and glue them on your wall at home. Though I'd highly advise against this course of action). Editorials, Friday FAQ (which I have kind of ignored for awhile- oops!), Tutorials and, most importantly (for the time being at least), PROJECT KILL TEAM! Oh yes, this puppy has it's own page now. Cool, right?

On that note, if you'd like to help out even further besides sending suggestions or pictures or whatnot, please feel free to spread the word about it on your own forums or blogs or send in emails to other site owners who you'd think would like to spread this community project. Every bit helps!

Ech. That sounded like a charity advert. My bad.

Oh, one last thing. Take a look at that cool new twitter feed on the left. I think it looks pretty neat, myself.

Tuesday, June 8, 2010

Project: Kill Team

Due to a site layout change, I will no longer be updating this post and will instead up date the page in the nav bar above titled "Project: Kill Team". A permanent link can be found here.

As I have previously mentioned in blog posts, I am revamping my old Kill Team rulesset avaliable for download here. This post will be permanently added to the top of this page for easy reference and will include a frequently updated list of suggested improvements and suggested new names (as I don't want this to be confused with the Kill Team of the Battle Missions book). Please feel free to email me any suggestions you have on the rules or the suggested rules (if you like them or not, or if you think you can improve on the suggestions further). You may also comment on this post as well. Also, I will update my twitter page with progress so if you are on the site feel free to follow me as well @KevinMCTF

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Suggestions in GREEN

1A. Kill-Team:

8. You may use your 175 points to buy 5-15 miniatures from your codex, following the rules explained above. However, note that wargear and weapons do not come out of these 175 points. They are instead bought from each Kill Team’s wargear allowance, which will be discussed in the next section. Character upgrades, such as Nobs, sergeants and champions, do come out of these 175 points. <<--Clarification of rule 9. Minimum squad sizes indicated in codices may be ignored, so a Chaos Kill Team could indeed take a single Berzerker. <<--Clarification of rule QUESTION: What do we do with bonuses that are normally rolled for an entire unit (Combat Drugs, Chaos Possessed, Penal Legion etc)? I’m even considering allow people to choose the bonus...not sure really.


1B. Wargear

1. If the unit normally has the option for a piece of wargear they must pay the cost giving in their specific codex entry. So no finding a weapon or character upgrade that is 5 points cheaper for another unit. In other words, only unique wargear, normally not available, can be taken from other units. <<--Clarification of rule

Army Specific Rules (all just suggestions and observations):

General:
- what about allow each Kill Team to take a single Kroot (not Shaper), with armour and 2 hounds as part of their Kill-Team (which comes to a cool 20 points)

Blood Angels:
-----

Chaos Daemons:
- deployment may need some tweaking, both to bring it in line with the rest of the Kill Team rules. Though it would be cool to keep some randomness, in order to keep the feel of the army alive as well.
- perhaps we should allow a couple of Nurgling swarms?
- really like the idea of being able to use some of the name characters (Changeling etc), though perhaps we should limit it to a single name character?


CSM:
- daemon deployment, though the rules discussed later in the pdf deal with this just fine
- perhaps we should allow a single Spawn in there, like the Nids can take a single Lictor.


Daemonhunters:
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Dark Eldar:
------

Eldar:
- Perhaps allow a Shadowseer if the troup only consists of Harlequins, despite him being a psyche?

Imperial Guard:
- What to do with the point costs, this as the IG codex only gives points for the minimum squad etc

Necrons:
------

Orks:
- May take up to a maximum of 5 Nobz. Note: Mega-Armored Nobz may NOT be taken, nor may bike be taken.


Space Marines:
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Space Wolves:
- A Space Wolf Kill Team MUST include at least a single Wolf Guard, who will be the team’s leader. This Pack Leader, and he alone, may select one, and only one, of the following Sagas and associated Oaths: Saga of the Wolfkin, or Saga of the Warrior Born (only 5 kills are needed to fullfill the Oath).

Tau Empire:
- If a Kill-Team only contains 10 or more Kroot, then you may upgrade a single one to a Shaper.
- Note though that in this case the Shaper will be your Kill Team’ leader.


Tyranids:
- May either take a single Lictor or up till three Tyranid Warriors in a Kill Team (two may be better – roughly the same price range as well!).
- Can they use spore mines?


Witch Hunters:
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NAME SUGGESTIONS:

-Fire Team
-Strike Force
-Firefight
-Combat 40k
-Skirmish
-Recon/Recon 40k
-Minihammer
-Tactical Assault

Tuesday, May 25, 2010

I Need Your Help!

Hey guys. Back in Issues 1 and 3 of The Astro Mag I published a set of homebrew Kill Team rules as outlined in this previous blog post. For over a year now they have gone untouched, left to rot in the depths of the interwebs. However, I have the urge to revamp them, make a new (more aesthetically pleasing) book. Why do you ask? Well partly because I always loved the games I played with them and also I recently found out my friend has got his group in Portland playing and they apparently love it (which makes me giddy :p).

To stay on topic, I need your help to make them better. All I ask is that over the next month or so if you happen to get a small game in where you can play with these Kill Team rules, send me some feedback. Let me know things that seem broken or could use improvement (whether it is as simple as wording of the rules or as dire as fixing the entire rule itself). I am only one man, and one man can only see so many loopholes! What I would like to do with this, also, is release it in the Astro Mag as well as a standalone release.

Also, I will of course credit anybody that gives feedback- it would be silly not to!

So if anyone would like to help out, just get a game in within the next month or so (the games last anywhere between 5 and 30 minutes, usually) and send me some feedback at terranforge@gmail.com . Hopefully a few of you will be able to help out and make a really fun set of rules to play in between your much longer full-on 40k sessions.

Here's a link to the rules that you can download http://www.box.net/shared/fgx77x8af7

Cheers!
-Kevin
MiniWarGaming Store