Tuesday, June 8, 2010

Project: Kill Team

Due to a site layout change, I will no longer be updating this post and will instead up date the page in the nav bar above titled "Project: Kill Team". A permanent link can be found here.

As I have previously mentioned in blog posts, I am revamping my old Kill Team rulesset avaliable for download here. This post will be permanently added to the top of this page for easy reference and will include a frequently updated list of suggested improvements and suggested new names (as I don't want this to be confused with the Kill Team of the Battle Missions book). Please feel free to email me any suggestions you have on the rules or the suggested rules (if you like them or not, or if you think you can improve on the suggestions further). You may also comment on this post as well. Also, I will update my twitter page with progress so if you are on the site feel free to follow me as well @KevinMCTF

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Suggestions in GREEN

1A. Kill-Team:

8. You may use your 175 points to buy 5-15 miniatures from your codex, following the rules explained above. However, note that wargear and weapons do not come out of these 175 points. They are instead bought from each Kill Team’s wargear allowance, which will be discussed in the next section. Character upgrades, such as Nobs, sergeants and champions, do come out of these 175 points. <<--Clarification of rule 9. Minimum squad sizes indicated in codices may be ignored, so a Chaos Kill Team could indeed take a single Berzerker. <<--Clarification of rule QUESTION: What do we do with bonuses that are normally rolled for an entire unit (Combat Drugs, Chaos Possessed, Penal Legion etc)? I’m even considering allow people to choose the bonus...not sure really.


1B. Wargear

1. If the unit normally has the option for a piece of wargear they must pay the cost giving in their specific codex entry. So no finding a weapon or character upgrade that is 5 points cheaper for another unit. In other words, only unique wargear, normally not available, can be taken from other units. <<--Clarification of rule

Army Specific Rules (all just suggestions and observations):

General:
- what about allow each Kill Team to take a single Kroot (not Shaper), with armour and 2 hounds as part of their Kill-Team (which comes to a cool 20 points)

Blood Angels:
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Chaos Daemons:
- deployment may need some tweaking, both to bring it in line with the rest of the Kill Team rules. Though it would be cool to keep some randomness, in order to keep the feel of the army alive as well.
- perhaps we should allow a couple of Nurgling swarms?
- really like the idea of being able to use some of the name characters (Changeling etc), though perhaps we should limit it to a single name character?


CSM:
- daemon deployment, though the rules discussed later in the pdf deal with this just fine
- perhaps we should allow a single Spawn in there, like the Nids can take a single Lictor.


Daemonhunters:
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Dark Eldar:
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Eldar:
- Perhaps allow a Shadowseer if the troup only consists of Harlequins, despite him being a psyche?

Imperial Guard:
- What to do with the point costs, this as the IG codex only gives points for the minimum squad etc

Necrons:
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Orks:
- May take up to a maximum of 5 Nobz. Note: Mega-Armored Nobz may NOT be taken, nor may bike be taken.


Space Marines:
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Space Wolves:
- A Space Wolf Kill Team MUST include at least a single Wolf Guard, who will be the team’s leader. This Pack Leader, and he alone, may select one, and only one, of the following Sagas and associated Oaths: Saga of the Wolfkin, or Saga of the Warrior Born (only 5 kills are needed to fullfill the Oath).

Tau Empire:
- If a Kill-Team only contains 10 or more Kroot, then you may upgrade a single one to a Shaper.
- Note though that in this case the Shaper will be your Kill Team’ leader.


Tyranids:
- May either take a single Lictor or up till three Tyranid Warriors in a Kill Team (two may be better – roughly the same price range as well!).
- Can they use spore mines?


Witch Hunters:
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NAME SUGGESTIONS:

-Fire Team
-Strike Force
-Firefight
-Combat 40k
-Skirmish
-Recon/Recon 40k
-Minihammer
-Tactical Assault

Tuesday, May 25, 2010

I Need Your Help!

Hey guys. Back in Issues 1 and 3 of The Astro Mag I published a set of homebrew Kill Team rules as outlined in this previous blog post. For over a year now they have gone untouched, left to rot in the depths of the interwebs. However, I have the urge to revamp them, make a new (more aesthetically pleasing) book. Why do you ask? Well partly because I always loved the games I played with them and also I recently found out my friend has got his group in Portland playing and they apparently love it (which makes me giddy :p).

To stay on topic, I need your help to make them better. All I ask is that over the next month or so if you happen to get a small game in where you can play with these Kill Team rules, send me some feedback. Let me know things that seem broken or could use improvement (whether it is as simple as wording of the rules or as dire as fixing the entire rule itself). I am only one man, and one man can only see so many loopholes! What I would like to do with this, also, is release it in the Astro Mag as well as a standalone release.

Also, I will of course credit anybody that gives feedback- it would be silly not to!

So if anyone would like to help out, just get a game in within the next month or so (the games last anywhere between 5 and 30 minutes, usually) and send me some feedback at terranforge@gmail.com . Hopefully a few of you will be able to help out and make a really fun set of rules to play in between your much longer full-on 40k sessions.

Here's a link to the rules that you can download http://www.box.net/shared/fgx77x8af7

Cheers!
-Kevin

Monday, April 26, 2010

My Return to 40k: Eyjafjallajokul (not the volcano!)

So I have been out of the hobby for about 4 months. As in I haven't touched my 40k stuff. That it until the other day when I got the itching to paint something so, instead of suppressing the thought I decided to act on it and finally painted up my Vindicator I dubbed "Eyjafjallajokul" just because I think the name sounds awesome. I haven't painted in a while (as previously mentioned) but my style has seemed to change considerably. I just kind of painted what I felt like painting and I am quite proud of the result. I think the break from painting has helped me to just forget all the stupid habits I've learned and predispositions I had and I definitely like this style better.

Picture time!
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Tuesday, March 16, 2010

Look What I Dug Up!

Kill Team Rules!

I made these back for the third issue of The Astro Mag and after Ron's email to the FtW members, I dug it up and extracted it from the magazine for easy download. They're really fun- enjoy and let me know what you think of them!

Wednesday, February 24, 2010

Apologies..

So it's been almost one month since Alex or I have posted on Terran Forge. I'm not exactly sure what has been keeping Alex out of the hobby, but for me it has been both a very rough and fast paced quarter at college (which will get even more rough and fast paced next quarter) and, as I've previously mentioned, Mobius Comics. Now I am starting to get my roommate into 40k so hopefully there will be a resurgence, at least from me, for hobby stuff. Hopefully. I have no clue how my workload will play out.

Anyways, I just wanted to both apologize and notify the 40k blagosphere that we're not disappearing, just bogged down in work.

On the bright side, I'm starting to get the hang of this whole comic-drawing thing as shown in my newest comic here. I'm going to be doing a full page comic for the next issue of the Astro Mag in their next issue along the same art style which will play into a comic storyline I'm currently drawing (so, you know, if you want to bookmark my comic feel free :) ).
MiniWarGaming Store